While mulling over this economic news, perhaps you'd like to shred a few licks as well? Drop me a challenge - as you can see, I need the cash earning opportunities.
Showing posts with label children wii fit. Show all posts
Showing posts with label children wii fit. Show all posts
Friday, April 10, 2009
Guitar Heroine
While mulling over this economic news, perhaps you'd like to shred a few licks as well? Drop me a challenge - as you can see, I need the cash earning opportunities.
Monday, June 23, 2008
Wii Were Weak While Wii Week Was Welcoming

I am so happy with my local Meijer for helping me to get set up with a Wii Console during their recent Wii Week event. I pre-ordered the Wii Fit from Amazon
The Wii fit is engaging and light spirited enough to keep me interested. I was also pleasantly surprised at how multi-functional it could be: you can use it as a work-out diary to track non-Wii Fit activities, or as a package scale. My sons are using the rhythm boxing game to practice their Tae Kwon Do punches.
Here's my wii fit review from Amazon; I hope you find it useful:
I started using the Wii Fit a week ago. The yoga is actually fairly realistic - if beginner-level - and for what I'm doing, the specific feedback based on my movements is very precise and immediately applicable. It is like working with personal trainer - one who seems oddly deaf and somewhat out of touch, and prefers a really bland gym, however. After the yoga exercises, I got an analysis that right away picked up on some core instability I have related to a former back injury. I've been doing yoga long enough that sometimes with a live trainer, I can hide that flaw that but there was no hiding from the Wii Balance Board. I do wish it were possible to set up a series of yoga poses and run through them; the stop-and-start to go through the menus in between poses is disruptive. Just to see if it was giving generic feedback, I had the kids do the yoga too and it analyzed different things for them (and has a sense of humor - "You seem to have trouble with balance. Do you trip when you walk?") Even my child who is a reluctant reader is happy to puzzle out the words on screen in order to get to the activities. Given the fact that we're experiencing 100-year rains locally and play-outside time is limited, this has been a wonderful indoor activity. Additionally, the games are a lot of fun. The wii fit also does a nice job of integrating other user's Miis into the games so that even a user who is not currently playing can see his or her Mii on screen and feel engaged.
The only criticism I have is substantial but not a barrier to use. The single fitness goal they offer for a user is to set and track weight change. Nintendo needs to provide additional goal options, especially for kids, such as to improve balance or posture.
The wii fit will calculate a user's 'wii age' which has provided some strange values for a child. It is confusing for the kids - the wii said to my 6 year old son 'you are weaker than you should be' after he scored a 13 in his real age. I would think that for someone under X age should not have a wii age calculated. Note that he is 3'10" and 45.6 lbs, has a purple belt in Tae Kwon Do, and recently ran a 5k race and finished 3rd in his age group. I checked with the US CDC's growth charts, and his weight and age put him in the 75th height and 25th weight percentile. As another example, my 8-year-old son is pretty amused by the fact that his wii age has been variously calculated as 17, 41, and 23 on different days. So now he jokes with me that the wii says he is old enough to drive.
If the feedback for children isn't accurate, there should be some way to disable it. I wrote to Nintendo's customer service 4 days ago regarding this, but have received no response.
As a parent, I would strongly advise against having any children with eating disorders or body image issues from using the wii fit until Nintendo can correct the feedback it provides to children, or include a function that permits a parent to disable such feedback.